Hearing the distant scream of a Kar98 in Hell Let Loose never made my hair stand up the way guns can in Hunt: Showdown or Squad. It's a cool effect on its own, but the noise doesn't carry well over a distance. The eminent historian Max Hastings here encapsulates life through war for the ordinary people involved soldiers, sailors and airmen British housewives. Few could find the words to describe it, only that the carnage they experienced resembled ‘all hell let loose’. The standard rifle sounds for all three playable factions (US, Germany, and Russia) sound more like bassy cannons than piercing screeches. The horror of World War II touched the lives of millions across the globe. I've heard lots of 'whizzes' and 'pops', but Hell Let Loose lacks the intimidating 'crack' you hear when a bullet breaks the sound barrier next to your face. Ironically, one of the most disappointing moments in Hell Let Loose is when bullets just barely miss me. Some of this comes down to the sound effects Black Matter chose for its WW2 arsenal of Kar98s, M1 Garands, and MP40s. No matter how much I mess with audio sliders, the game never gets loud enough for my liking. This is where Hell Let Loose kinda falls flat. When everything is tuned correctly, a gun should be so loud that I can't hear my teammate over the radio. Coming from dozens of hours in Squad, part of that game's immersion is letting the game overwhelm my ears with extremely loud guns, tank fire, and explosive ordnance.
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